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Initial d extreme stage ps3 english translation
Initial d extreme stage ps3 english translation







initial d extreme stage ps3 english translation

(Most likely to contain all the textures for each route, and some files for each folder of these, named "TEMP_SERVER_TO_CLIENT_CHARACTE", and CHARACTE is CHARACTE, no wrong typing). Which also means, that if I am right, they could be modified without problems by replacing the files inside the car.afs with the same name of the previous 'non-patched' file).Ĭourse.afs (Probably containing the common textures for all the routes of the entire game). dds files, that contains the "Images" and textures to load, for each car (And also tuned pieces of each car, since the container has 4498 files in it). dds files, Mostly 2d things, like characters standing at the side of the road, trees and so on.)Ĭar.afs (Also containing. afs files that the folder media contains, are:Ģd.afs (I believe they are. afs files contain files named blank.001,002 and so on. Media: Due to some kind of "Bugs" I believe, or I don't really know, the AFS Explorer, developed by the WE-NG Team, makes all the. The important game files, are inside the folder USRDIR, we can find 2 folders, and the EBOOT.BIN.

initial d extreme stage ps3 english translation

Got inspired to do so, a few days ago, since I found a partial translation of the game made by froid san, and I thought I might as well take a look at the game itself, and maybe search some interesting things in the game. I Just started watching the contents of the game Initial D Extreme Stage (BLJM60055), for the PS3. I am doing this post, because I want to share what I found inside the game, if someone will ever want to modify it, or finish the translation that froid san made, or anything else, the files are there just in case someone will ever want to do something with them.









Initial d extreme stage ps3 english translation