

We always incubate ideas and we always incubate things we think have potential and are special and very unlike other games. Sea of Thieves was a very unique type of game, and I think Everwild is a very unique type of game. I think Rare makes the kind of games the world doesn't have. And for us it's about finding the heart of what our special games are. So I think just as a modern gaming studio, we've got lots going on across lots of aspects of the business, which is great.Ĭan you talk about how Everwild came to be?Ĭraig Duncan: We will talk about the origin story later. We've got a merchandising and branding team. There's a couple of people working on that as well. And then we've also got the Battletoads project with Dlala. There's just a huge amount of benefits of having multiple things go on in the studio.

There's obviously things we've learned from Sea of Thieves that is tech we can migrate.

Some of our core engine team will support both. And we have a number of central teams that support. Joe and his leadership team run Sea of Thieves, Louise and her team run Everwild. We've had great coverage from you and the team at Eurogamer.Ĭraig Duncan: We've had monkeys throw up live on camera! But I think for a modern day studio, to have something that is an ongoing project. And alongside that we still have a super successful ongoing service-based IP in Sea of Thieves that still has millions of people playing it. To be in a position where we're announcing a brand new IP that we feel very passionate about, it's very very special. But can you talk about how it fits into the current structure of Rare, barns wise?Ĭraig Duncan: It is a fantastic time for the studio. It was with these questions in mind that I sat down with studio head Craig Duncan, a Rare veteran of nearly nine years and passionate Liverpool fan, to find out more about how Rare got to this point, where it's going, and how Sea of Thieves and Everwild fit into the masterplan.Įxciting times at Rare! I know you can't talk about your new IP even though you've announced it and named it. Things change quickly in the video game industry. And the studio's Kinect Sports saga had only fuelled the perception that the magic of old was lost. Before Sea of Thieves met with success, and not long after Microsoft shut down fellow beloved UK studio Lionhead, there were serious questions being asked of Rare's future. It's an exciting time for Rare, then, in 2019, the year before the launch of the next Xbox and with two cool games on its books. And, within Rare's famous barns, other things are afoot. Alongside these two games, Rare is working with the Essex-based studio Dlala on a new Battletoads. While Everwild caught the eye at XO19, Sea of Thieves nears its second Christmas and development on the pirate adventure continues. That's not all Rare has on its plate at the moment, of course.

Led by 20-year Rare veteran Louise O'Connor and a growing team within the legendary barn-filled Twycross developer, Everwild is a third-person adventure game set "in a natural and magical world". One of the standout moments from Microsoft's XO19 event was the reveal of Everwild.
